By the end of this course, students will be able to:
Interpret and analyze the urban public realm as being all public spaces used by people at the site level where human behavior can be influenced, supported, or “afforded” through design intervention;
Apply environment and behavior quantitative and qualitative research and assessment tools within a socio-ecological framework to explore overt behavior and perceptual variables at the site level;
Communicate and discuss the concepts of affordance, behavior setting, territoriality, and the socio-ecological model and understand their usefulness in linking environmental design and behavior;
Apply new technologies for data gathering and analysis, including GIS, GPS, hand held devices, activity monitors, and software for coding observational data from digital video that can be applied in studio projects and future professional work;
Analyze user needs as variable across the human life cycle according to age, socio-cultural, and physical contexts; and
Apply empirical knowledge of user needs to inform design programming in areas such as health promotion and inter-generational design.